Please use this identifier to cite or link to this item: http://repo.floodalliance.net/jspui/handle/44111/3618
Title: Participatory mapping 2.0: new ways for children’s participation in disaster risk reduction
Authors: De, Loic Le
Gaillard, JC
Gampell, Anthony
Loodin, Nickola
Cadag, Jake
Keywords: Disaster Risk Reduction
Children's participation
disaster risk assessments
Geographical Information System
Participatory 3 D mapping
Game Technologies
Minecraft
LEGO
Issue Date: Oct-2017
Publisher: Australian Journal of Emergency Management
Abstract: In recent years, new forms of participatory mapping have emerged that foster the participation of children in disaster risk reduction. Participatory mapping enables children to produce insightful representations of their local area, including their perceptions of hazards, vulnerability and capacities. This caters for a diversity of knowledge and perceptions on hazards and disaster. Such maps provide a way that children can participate in decision-making processes about disaster risk reduction with adults. Furthermore, technology and games using devices such as global positioning systems, mobile phones, digital cameras, virtual reality and video games provide opportunities to conduct participatory mapping with children. This paper reviews different forms of participatory mapping and their purpose and associated strengths and weaknesses in children’s participation in disaster risk reduction activities. Drawing on case studies of participatory Minecraft and LEGO mapping, this paper discusses new opportunities and related challenges to conducting participatory mapping with children.
URI: http://repo.floodalliance.net/jspui/handle/44111/3618
Appears in Collections:Education

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